Finally: Elden Ring is Coming to Switch 2, But There's a Catch
If you've been holding your breath for Elden Ring on Switch 2 since the announcement — brace yourself for the hard truth: this game isn't running at 60 frames. Bandai Namco delayed the launch for months because performance was an absolute mess at first, and now we finally know what actually went down.
Low Frame Rates Are the Reality
The game will run at stable frames, but don't get excited. That weird phrasing from GameSpot basically means one thing: either a solid 30 fps, or 40 at absolute best — nothing more. Yeah, in 2026 we're still treating 30 frames as a "reasonable compromise." I noticed from hands-on impressions that the game runs the same in Docked mode and Handheld mode with zero difference. This tells me FromSoftware prioritized frame stability over raw performance — and honestly, that's a sensible call.
Is This Sacrifice Worth It?
In my opinion? It completely depends on you. If you're someone who plays Elden Ring regularly and feels every single frame at 60 fps — this won't be your favorite version. But if you want to play the game on the go, or you'd rather have stability than speed, this is a legitimate solution. Elden Ring's world is massive, and massive games require compromises on weaker hardware.
Here's the silver lining: FromSoftware didn't cut chunks of the game or butcher the graphics in some offensive way. The game is complete, the world is intact — you're just getting fewer frames.
Who Should Actually Get This?
I'd recommend it if you're a Switch-only player, or you want a massive portable game with acceptable visuals. Skip it if you own a PS5 or PC and want the best experience — grab it on stronger hardware instead. But if you're dead set on the Switch? This is the best you're gonna get.
The wait wasn't pointless, but it wasn't a miracle either.
